I would use CAD, it's very easy to misjudge the shape of a car, so I might as well use the best tools possible. If I could create this model in 3D again, I think I would probably not work with blueprints like the ones above. ![]() Most of the time, you don’t have an official brand CAD tp work from, so you have to use blueprints and your eyes. Modelingįor this kind of project, modelling is the more tricky part of the process because you have to create a complex asset from scratch. I imagined you could find this car near a golf course or a park in Monaco. Having already done a 3D render of a garage/studio, I wanted to showcase this model in nature/ the outdoors. ![]() Searching for the background was very simple for me. First of all I searched for images of the model of the car, gathering everything I found in PureRef. I chose a specific model of Ferrari to feature, integrating it in a nice setting. This Ferrari 330 P4 was my second vehicle project and a kind of tribute to the movie “Ford v. During my studies, I wanted to try to realise them in 3D - accepting that depending on the shape of the car, each knew project would offer a new challenge. I have been passionate about vehicles, especially cars, for a long time. In this article he will show you his process of creating a realistic vehicle using Maya, Substance Painter and Unreal Engine 5. His passion for drawing architectural buildings and vehicles has materialised by becoming a Vehicle Artist for Ubisoft Ivory Tower in Lyon, France. ![]() Romain Maistre-Bazin has a background in Applied Art and 3D Art.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |